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January 6, 2014 / CoffeeCoder

Work on “Roll-A-Ball”

Over the last few days, I’ve been working on the “Roll-A-Ball” tutorial series from Unity’s website.  I’ve decided to create a new game based off of the example project the tutorial has you make.

Although I’ve kept the title “Roll-A-Ball” for now, it will be changed later.  I feel I’ve already changed the game in so many ways and have made it my own!

The plans for the game include something of the following…

  • The player must collect all of the gems in order to progress in the game
  • Some kind of enemies and traps will be introduced
  • There will be levels full of puzzles the player must solve in order to get some gems
  • Power-ups
  • Possibly a shooting element (keyword POSSIBLY; not sure how it would fit into the game to be honest, but it’s an idea nevertheless!)

Those are the plans so far.  I have implemented a lives system, and an automated camera system.  When the player goes around corners, the camera will rotate and position itself accordingly, in an effort to make it clear to the player that yes, that is the direction you need to go!

Here’s some screenshots showing some progress:


Although this version is outdated, you can experience some of the controls of the game for yourself on my new website at yodamanjer.com/games

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