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June 21, 2013 / CoffeeCoder

Work Progressing on Cuboidz (with new title)

Updated Tiles

Work on my Cuboidz project (which will no longer be called Cuboidz, but something else entirely) has been a little slow as of late, no thanks to my playing Skyrim.  That game has proved quite distracting for sure…

Recently, I’ve begun work on re-writing the little engine I already had created, mostly because I realized that I was perfectly emulating the type of actions you would expect in the original Super Mario Bros. game, which was proving problematic.

I got “stuck” on ideas for the last couple of weeks, and really didn’t have much of a story to go along with the game, until now, but I won’t share it.  However, I will tell you some of the new gameplay elements that exist in the game, thanks to the story!

  • There will be a Magic system.  The player will be able to cast spells that afflict damage on enemies, and many other things
  • The player will learn new spells after each boss fight, and will also learn them from random NPCs, and even be able to purchase a select few of them
  • Level-Up system. The player will have skills that when they progress, will level-up the player, allowing the player to become stronger and fight more severe enemies.

After all of that, it would seem that perhaps a Cube is not the best character for this game, and you would be correct!  There will be much more information revealed later on!

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